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CREATIVE CREATOR3D CHARACTER DESIGN
← The whole toolkitTool 03 / Surfaces

Texturing & Look Dev

Make the surface tell the story.

Skin, fabric, fur and metal developed until they read at a glance and reward a close look. A shared material language keeps a whole cast believable together.

Start a surfaces brief
A material and form study for texturing & look devForm / Material / Intention
What we make

Something useful
at the other end.

  • Texture sets at the agreed resolution
  • A documented shader and look-dev setup
  • Look-dev turntable frames for sign-off

Texture resolution, UV requirements and the target renderer are agreed before production. Engine integration is a separate scope.

Bring to the workbench

A starting point
is enough.

  • The sculpt or model to dress
  • Mood and realism references
  • Renderer, engine and texture budget
From first sketch to handoff
  1. 01

    Set the material direction

  2. 02

    Review surfaces under neutral light

  3. 03

    Refine and deliver the texture sets

We agree the scope, review moments and delivery formats before production. Feedback has a place in the process.

A rounded prop photographed as a monochrome character render
See the thinking in a project

Solstice Crew

A crew of product-world characters whose tactile surfaces carry from the render straight into the screen.

Explore project