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CREATIVE CREATOR3D CHARACTER DESIGN
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Character Modeling

Give the character a body.

Heroes, creatures, companions and the props they carry, modeled around the way they will be used. We start with silhouette and proportion, then resolve the forms that make the character feel like a person.

Start a models brief
A material and form study for character modelingForm / Material / Intention
What we make

Something useful
at the other end.

  • A modeled character or agreed set of characters
  • Organized topology and material assignments
  • Source and export files agreed for your pipeline

File format, topology requirements and the intended software are agreed before production. Game-ready retopology, full rigging and engineering CAD require their own explicit scope.

Bring to the workbench

A starting point
is enough.

  • Concept art, reference or an early sketch
  • Where the character will appear
  • Any polycount, scale or technical requirements
From first sketch to handoff
  1. 01

    Block out the silhouette

  2. 02

    Review proportion and pose

  3. 03

    Resolve the forms and prepare the handoff

We agree the scope, review moments and delivery formats before production. Feedback has a place in the process.

A close detail study of a sculpted surface and a small geometric mark
See the thinking in a project

Northwind Courier

A hero character built for a stylised adventure world, where silhouette, weight and worn gear carry the story.

Explore project