HI AGAIN.
I MAKE CHARACTERS.
I think in silhouettes.
And in what a character
can make you feel.
With more than seven years in 3D, I work with studios and product teams on character design: heroes, creatures, companions and the gear that tells you who they are.
I’m interested in the space between a clear idea and a surprising image. Sometimes that means simplifying a silhouette. Sometimes it means finding the one lighting decision that changes everything.
You work directly with me, from the first question to the final handoff.
Soft light.
Strong silhouettes.
Room to play.
Clear enough
to be creative.
A little structure makes room for better ideas. Here’s how the collaboration usually feels.
Start with the use
Tell me who the character is, where they will live and what they need to do. Concept art and references are welcome; a fully resolved brief is not required.
Make the direction visible
Silhouette sketches, mood references or an early blockout help us agree a direction before investing in the final detail passes.
Keep feedback in the loop
We agree review points and collect feedback around the decisions that matter at each stage. Scope changes are discussed before additional work begins.
Leave with a clear handoff
Final files, formats and the agreed applications are organized for their next home. Usage and source-file requirements belong in the initial brief.
Good work starts
with a conversation.